What if I told you that the eSports industry has an equal need for threat intelligence than any other industry? Yes. You heard it right. In our ten years of dealing with threat intelligence in eSports, we can tell you that it pays to be prepared. This entails having a plan in place and an experienced team to monitor threats and respond to them. The professionals at IPCybercrime are the forerunners in threat intelligence in the area of eSports. We have it down to a science.
What is eSports Anyway?
Ever since the 1970's, video game competitions have existed. Spacewar anyone? In the 1990's, with Street Fighter, Marvel v. Capcom, NBA Jam, and Virtua Racing, things went to another level where the worldwide attention and prize money became more serious. In the early 2000's, we had Counter-Strike, Starcraft and Warcraft that attracted televised audiences and the advent of professional teams. Yes, folks. Teams. Actual groups of players collectively played video games competitively for money. Even ESPN got in on the action and hosted Madden NFL tournaments. Then, in the early 2010's, when streaming became the norm, group-style “battle royale” tournaments were becoming all the rage. People from all over the world were able to join clans and play one another in real time and hone their skills to world class status from the comfort of their own bedrooms.
Fast-forward to today, and we have professional eSports teams with payroll in the millions, sold-out stadiums. Folks, you heard me right. In a day and age where some basketball and football teams can't GIVE tickets away to fill their stadiums, venues are filling every seat with people who are willing to watch their favorite players play video games on a big screen. In person. The most popular games in eSports right now are Dota 2, Fortnite, League Of Legends, Heroes Of The Storm, Call Of Duty, Counter-Strike: Global Offensive. There are professional leagues set up for each of the these games and professional players for these leagues make six figure incomes and up. Yes, six figures for playing video games. This was unheard of even ten years ago. Now, the International Olympics Committee (IOC) is considering bringing eSports to their curriculum as soon as 2020 or 2024.
Why is Threat Intelligence an Issue in eSports?
In 2017, a phenomenon known as ‘swatting' made national news because someone died as a result of this incredibly tasteless idea of a practical joke. Swatting is a hoax perpetrated by rivals in the video game community by calling emergency services and falsifying a serious law enforcement emergency, such as a bomb threat, murder, hostage situation. Recently, a man pleaded guilty to a death of the target of his swatting prank. Guess what? This guy was also the person IPCybercrime fingered for a previous incident a month beforehand where he was calling in a bomb threat to a major eSports event. Recently, a person shot up an entire room of video game opponents in Florida. A current lawsuit claims that the video game studio did not monitor enough when it came to threat intelligence. With a threat intelligence program like IPCybercrime, we will always help you identify those threats before they strike. Every time.
Hit us up. We at IPCybercrime are on the forefront of eSports and threat intelligence. We will handle the situation so that you can do your job.